AI Insights · Timothy · July 2022
Top 5 3D Anime Games on iOS in the Netherlands - Q2 2022
Discover the performance trends of the top 5 3D anime games on iOS in the Netherlands during Q2 2022, including download, revenue, and active user statistics.
During the second quarter of 2022, the 3D anime games category on iOS in the Netherlands saw varying performance trends across the top five applications. Here’s a breakdown of how each app performed in terms of downloads, revenue, and active users, based on data from Sensor Tower.
Ni no Kuni: Cross Worlds by Netmarble Corporation experienced a significant decline in weekly downloads, starting at 7.9K in late May and dropping to just over 300 by the end of June. Revenue also saw a downward trend, beginning at approximately $8.7K and decreasing to $864. Active users followed a similar pattern, decreasing from 6.7K to 1.8K over the period.
Genshin Impact from COGNOSPHERE PTE. LTD. maintained a relatively stable performance in terms of downloads, fluctuating around the 500-1K mark weekly. Revenue peaked at around $61K in late May before settling at approximately $9.6K by the end of June. Active users remained consistently high, hovering around 13K to 15K throughout the quarter.
DRAGON BALL LEGENDS by Bandai Namco Entertainment Inc. saw significant fluctuations in revenue, peaking at nearly $30K in late May and then stabilizing around $11.6K by the end of June. Weekly downloads varied, reaching a high of 749 in late May before declining to 313 by the end of June. Active users showed a slight increase, ranging from 6.2K to 7.8K throughout the quarter.
Hokage Ninja Duel by zuo silin, although newer to the market, had modest performance metrics. Weekly downloads started at 442 in late May and dropped to just 40 by mid-June. Revenue saw a similar decrease, peaking at $664 in early June and falling to $95 by mid-June.
High School Simulator 2018 by tomoya sugikami demonstrated consistent performance with weekly downloads ranging from 150 to 350. Active users remained steady, fluctuating between 600 and 850 throughout the quarter. This app did not generate any revenue during this period.
For more detailed insights and data, visit Sensor Tower.